Okay, so here’s the scoop on this new game that’s got everyone buzzing, “Teenage Mutant Ninja Turtles: Empire City.” It’s just a pre-alpha sneak peek, but it’s on Quest 3, just saying. First off, if you’re not clued in, Cortopia Studios whipped this up — it’s like an action-adventure thingy. Play alone or drag three friends with you. In a new developer chat, some guy called Ace St. Germain, who seems pretty jazzed about it, spilled the beans on this crazy parkour stuff.
Oh, by the way, he jokingly labels it “anime parkour.” There was this hilarious glitch — launched him off like a mailbox rocket, bouncing him across lamp posts. Nuts, right? But hey, don’t think you’re getting the real-life parkour deal. Your moves are kinda auto-tuned fit — feels more Ninja Turtle than person, if you get what I mean. Sprint, jump, dash; fling yourself all over — good fun.
Anyway, you’re in this big ol’ city, Empire City, and you’re like flinging yourself from lamp to lamp, car to car. You’ll build up speed as you go. Think about it — a turtle zooming over parked cars. And there’s ninja gear to help out, though St. Germain got all secretive about that. Details, shmetails, am I right?
So what inspired this? “Ghost of Tsushima” — ever heard of it? It’s all about samurai, but this one ain’t. Here, you can switch it up between all four turtle brothers — Leonardo, Raphael, Donatello, Michelangelo — take your pick. This is just the second round of behind-the-scenes goodies from Cortopia — we got some art teasers last month too.
Mark your calendars or, you know, don’t — whatever floats your boat. It’s dropping in 2026 on Quest and Steam. So yeah, that’s about it. Cool stuff, right?