Sure, here it goes:
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Hey there, buckle up ‘cause I’m diving deep into the wild ride that is the Reckoning map in BO6 Zombies. Oh, and spoiler alert: I’m about to spill some beans, so if you’re not caught up, maybe hit pause?
So, here we are at the, uh, grand finale of Black Ops 6’s Zombies saga. Most folks seem to be vibing with it, the map and lore deliver some nice twists. I mean, the announcer’s backstory? Juicy. Grey’s scene with Samantha? Honestly, got me teary. The map feels fresh too. But, as always, there’s stuff that might make you go, “Wait, what?” Like, did they rush Panos’ end? It feels like it. And the Gorgofex Wonder Weapon—shouldn’t it pack more of a punch? That’s just me, though. What really stands out is the main quest with those multiple endings and boss battles. A proper riot, if you ask me.
Now, the endings. Depending on your path, either SAM or Richtofen comes out on top. With SAM, you take down a mech-suited Richtofen and yeah, dude doesn’t save his fam. But SAM finds her human side, still keeping her powers—ultimate win, right? Richtofen’s version gives him the happily-ever-after, basically defeating the rogue AI and reuniting with his kin. But here’s the kicker: the community’s all riled up over the aftermath. New versions of the OG characters step out, inviting the Terminus squad “to the party.” Am I hyped for Black Ops 7 after that teaser? Eh, not really. Usually, these endings leave me buzzing with excitement. This time? Not so much.
The old Aether storyline was a mess, but it was my mess, you know? Growing up, I was all about cracking those mysteries with fellow zombie fanatics. Those radio messages across maps? Pure gold. Then Black Ops 4 happened—end of the line for Aether. Man, did I wish things went down differently. Missed out on some epic showdowns and maps, you feel me? So, the thought of revisiting those characters now? Feels off. I’m, like, disappointingly underwhelmed. Other fans might be all in, but I’m not buying it.
Jumping back—does anyone else think those slideshow cutscenes for Primis and Ultimis didn’t do them justice in Black Ops 4? Those animated ones got scrapped, apparently. But, even with budget cuts, Tag Der Toten’s finale hit hard. Seeing Richtofen’s sacrifice, realizing the cycle was unbreakable—devastating but fitting closure. To see Sam and Eddie walking into that new universe while reliving the adventures in an imagined perfect world? Tears, man. We bonded with these guys, shared in their highs and lows. And now, with this retcon, I’m like, “Why?” Their end felt real; now it’s like a bad dream.
Call of Duty runs on nostalgia—like, they are pros at it. Remember Shipment and Nuketown being recycled almost as much as your favorite pair of socks? Classic. But bringing back the OG crew without any explanation? Nikolai’s noble exit in Tag Der Toten gets trashed. They turned what should’ve been endings into, “Hey, here ya go again,” moments. Unless Treyarch’s got some brilliant plot under wraps, this move seems like a nostalgia cash grab. It’s not doing it for me, and reconciling all this while laying out BO6’s endgame and other mysteries? A tall order.
Quick note on Takeo’s voice actor—it’s a tough spot with Tom Kane’s stroke in 2020. Given fans’ reaction to Samantha’s recast in BO6, bringing in a new voice might stir up some noise. Just something on my mind.
Onto Black Ops 7, the old crew revamps, the hits list—wow, that doesn’t sit right either. BO6’s Zombies nailed it without Revisiting Same Old Song syndrome. They could chase a new storyline—I’m still holding out for the Chaos saga continuation or maybe more of the Terminus crew. They had potential, you know? The dynamics, the unexplored layers—where’s the love?
Oh, and picture Robert Downey Jr. popping up in the MCU again, just to recycle old stories. Sounds familiar, doesn’t it? These aren’t the same characters, but it almost feels insulting. Build up for new versions only to swap them again? Feels like Treyarch’s stuck on repeat. Round and round we go, returning to where we started—the formula can get stale.
On a positive note, some word around town by Tom Henderson hints at some bold map ideas. Nuked NYC, perhaps? That might spark some life, ‘cause this nostalgia trip has me worried the narrative’s taking a backseat. For years, COD Zombies was more than just gameplay—it was a story lover’s dream. Now, stuck in this loop? Who knows where we’ll end up.
And there you have it. In all its glorious messiness.