Alright, so imagine you’re at one of those chaos-filled game expos, buzzing with activity, right? Anyway, I stumbled upon Meredith Gran’s latest creation—Perfect Tides: Station to Station. Side note: her demo at PAX East 2025 was like stumbling into a surprise party (only less cake, more digital characters).
Okay, let’s backpedal a bit. Basically, if you’re ever dreaming up a point-and-click game, what’s your quirky twist? Gran seems to think forging bonds in-game can make you level up in real life. What an idea! It was mind-bending… in a good way, though!
So, let me paint you a picture. You’ve got Mara—she’s this 18-year-old writer, just trying to figure out adulthood in a big city. Honestly, who can’t relate? What’s wild is, it’s like RPG meets point-and-click chaos. You chat with random folks, collect ideas like stamps in your phone. Then, those ideas become ammo in your next convo. Weird but oddly satisfying. Reminds me of collecting Pokémon cards as a kid, but, you know, less trading, more talking.
Oh, there’s this moment—you’re roaming through the city, and bam, brain fart. Where am I even going? By the way, that’s not the game’s fault. Its controls are smooth like butter, none of that endless clicking. It’s basically like diving straight into chatting. Yes, choices matter, too. Change how Mara grows up, change the story. How life should be, honestly.
Quick tangent—I felt exactly like Mara when I gate-crashed a party once without knowing the host. The cringe is real, peeps. If that isn’t peak teenage drama, I don’t know what is.
Now, let’s dive back in. Picture this: tackling the game in the middle of an expo with the noise level set to ‘Deafening’ but still having a blast. Gran poured her heart into it, that’s obvious. A full year’s adventure, more or less 16 hours in playtime, coming soon on Switch and PC. Watch out for this gem, seriously.