So, picture this: Wooster Games, yeah, the minds behind Animal Company, casually dropped a bombshell earlier this year. Their free-to-play Quest game has blown past a million monthly active users. I mean, wow, right? And here’s the kicker—it skyrocketed to number five on the all-time top-grossing Quest games list within a year. Just a year! What even is time?
So, they launched Animal Company on Quest last July. Early access, mind you. It’s like they took Gorilla Tag’s whole arm-swinging thing, mixed in the intense vibes from Lethal Company, and bam! You get this thrilling mix of horror, mystery, and social chaos. Honestly, trying to keep up with its rise on the charts is like watching a yo-yo. One week it’s on top, next it’s trading blows with Yeeps 2.0, Beat Saber, and, of course, Gorilla Tag.
Oh, and in some recent chinwag with Meta’s dev folks, Wooster spilled the beans on their monetization game plan. They didn’t just dive in with cash grabs; they waited three months, watched those engagement numbers shoot up like caffeinated kangaroos—100 minutes of daily playtime on average, 45% sticking around for 28 days, and a billion TikTok views. Viral? More like supernova.
Here’s another one to wrap your head around: 9x jump in paying users over six months. Yep, now it’s sitting pretty at the fifth spot for highest lifetime earnings on Quest. Wild, isn’t it?
During the peak time, like Christmas to March 2025, they upped their daily active users from 145K to a whopping 500K. Wooster must be doing some wizardry.
And if you’re itching to dive into the full tale from inception to this mind-boggling rise, go check out the interview they did. Plus, there’s a snappy five-minute video that lays it all out if you need the quick and dirty version.