Sure, let’s dive in—it’s a bit of a mess, but here goes:
So, Overwatch 2, right? Yeah, they’re really into this matchmaking thing, and I mean really. It’s like some sort of obsession. Anyway, in Season 17, they’ve been tweaking it again. Matchmaking, if you didn’t know, is this whole thing where they try to set up teams that aren’t totally lopsided. Imagine being stuck on a team with a bunch of noobs while the other side’s loaded with pros—it sucks, right? Yeah, so that’s what they’re trying to fix.
Remember Season 10? Probably not, but back then, Overwatch 2 was like, “Hey, losing streaks are the worst!” So, they tried putting those on a losing streak into teams that might actually win. It was a gamble, but it sounds like they’re onto something. Then in Season 12, they introduced something wild called Wave Respawn. Instead of popping back one by one after you get knocked out, you come back as a group. It feels oddly strategic, doesn’t it?
In one of Blizzard’s Weekly Recalls—yeah, they do those—they detailed the latest on their matchmaking antics in Season 17. It’s all about this MMR thingamajig (Matchmaking Rating, if you care for the full name). Essentially, it’s a number they slap on you based on how good you supposedly are. They’re aiming for ten players with the same MMR, but if not, they’ll settle for folks close enough. It’s like trying to find ten LEGO pieces in the same color—sometimes you just grab what you can.
Now, here’s this hilarious bit: most players are stuck in ranks like Platinum (about 34.9% of them), Gold (31.7%), and Diamond (14.9%). Poor souls trying to climb the ladder! Champions, the absolute top dogs, are less than 0.1%. It’s like the elite club no one can get into.
There’s also this thing called Role Delta. I kid you not, it sounds like something from a sci-fi movie. When they can’t find perfect matches, they use this to still get a decently fair game going. Oh, and they promise that a team’s win chance won’t drop below 40%. How considerate, right?
Stadium mode—yeah, that’s a thing too—gets its different matchmaking treatment, focusing again on MMR. Rank doesn’t always meet MMR, which I guess is like when your horoscope doesn’t match your day. They’re working on it, or so they say.
Why did I remember this or write it? No idea—but there you go. Overwatch 2 is doing the dance of matchmaking voodoo, trying to keep everyone happy or at least not too mad.