Whoa, okay, so let’s dive into this mess of thoughts I’ve been wrangling with about the Nintendo Switch 2. Hang on, it’s a bit of a ride.
So, first off, everyone’s buzzing about this Nvidia DLSS thing. It’s like the superstar in the tech world of upscaling. Actually, it feels kinda like that huge, kinda awkward guy who shows up to every party—impossible to ignore. Especially useful, they say, for a console like the Switch 2, which—let’s be real—could use some muscle in the graphics department.
But here’s the kicker: Even though DLSS is in the toolbox for developers, they’re not all jumping on board. Surprised? Me too. Especially since it’s Nintendo we’re talking about.
Take Donkey Kong Bananza—yeah, even this latest biggie from Nintendo skipped the DLSS bandwagon. The guys over at Digital Foundry cracked that case wide open. Strange? Totally. Couldn’t shake the feeling that maybe there’s a secret squirrel reason behind it.
And oh! Almost forgot—some devs have been sounding off about potential hiccups in the game’s performance. Weird, right? It seems DK Bananza has been in the works forever, and maybe DLSS wasn’t even on the radar back then. Either way, they’re making it work with something called AMD’s FidelityFX Super Resolution (FSR 1) and Subpixel Morphological Anti-Aliasing. I know, the names are a mouthful.
Anyway, speaking of surprises, Mario Kart World—another big name—ditched DLSS too. I mean, if Nintendo can’t be bothered, what’s the state of the gaming world coming to? And HDR support—is it just me, or does it seem like they missed that memo?
What’s next? Well, there’s talk about Metroid Prime 4: Beyond possibly embracing DLSS. But who knows? It’s all a bit fuzzy right now.
So yeah, I’m just here waiting to see if we’ll get more folks hopping on the DLSS train. ‘Til then, let’s stay tuned and see where this rollercoaster ride takes us.