Alright, let’s dive in, sorta sideways maybe, into "The Midnight Walk." Imagine stepping into Tim Burton’s dream world. Or maybe his sort of dark kitchen? Yeah, visuals that pop with gloom—who knew that was a thing, right? But, like, do we really want to drag out the headset just for some eye candy? Stick with me, we’ll see.
The Lowdown—Well, Sort Of?
- Publisher: Fast Travel Games
- Developer: MoonHood
- Platforms: Steam (VR kinda optional), PS5 (Ditto)
- Test Run On: Quest 3 via Steam Link
- Release Date: May 8th, 2025
- Price: Forty bucks
Gameplay (Or Something Like That)
Okay, so here’s the gist. You’re in this ‘walking sim’—you know what that means, right? Think of it as taking your eyeballs on this wicked magic carpet ride. It’s mostly about the looks and the story, doing little puzzles, and playing hide-and-go-seek with weirdly charming monsters. The main ticket here is the art. Devs went all out, handcrafting stuff to make it dark and gorgeously creepy. Burton-style! I’m low-key impressed.
In VR, you’re like some tiny mouse-sized adventurer, literally face-to-face with textures. The lighting’s fab too, pulling you to pause and soak in the sights without even thinking about it. But, here’s the weird bit—they talked about ‘stop motion’ but then it’s part smooth, part jerky? Confused yet? I was too.
Are We Having Fun Yet?
So, speaking of confusing, gameplay—well, it doesn’t dig much deeper than basic puzzles and peek-a-boo with, let’s say, fantastically strange beings. No logic-bending moment nailed me. Couldn’t even crown it a horror game, even with all the nightmare-ish settings. Like, where’s the scare?
Immersion, Immersion—Oh Wait
They had this chance, a big ol’ opportunity to do something cool like physically putting a key in a lock. Nope, ZIP—just floats over, automatic. Press ‘A’ and move along. Sigh.
But hey! A little neat trick—closing eyes to listen for clues. On PSVR 2 you actually shut your eyes (because, eye-tracking, duh!). Playing on PC though—you’re pressing a trigger instead. Not quite the same hang, though it was a decent try at something nifty. Really, what’s VR without grabbing, touching, and doing?
Comfy Vibes—Sorta
Aside from head-grabbing cutscenes yanking your view—awkward, huh?—it’s a smooth ride. Unless tilted horizons freak you out. Then we might have an issue.
Some Comfort Basics:
- Turning: You’ve got options—snap, smooth—take your pick.
- Movement: No teleporting, but smooth moving and blinders are your friends.
- Posture: Can stand, sit, but no real crouching (awkward much?)
- Accessibility: Subtitles galore, and dialogue in tons of languages.
So, is it worth the ticket entry just for some sight-seeing? Who’s to say? Maybe, maybe not. For me, the art was the winner. If only the rest matched it. Go ahead, lose yourself in its world—just don’t forget to come back. Or do, I’m not your mom.