Alright, here we go. Let’s meander through this thing about stealth games. I mean, who even remembers that Metal Gear came out in 1987? I barely do. But whoa, talk about setting the stage for that whole sneaky, spy-like vibe in gaming. And then there’s Thief, Hitman, Splinter Cell, yada yada. They kind of took that original mojo and stretched it even further, didncha think? Although, honestly, I feel like some of that old-school magic kinda slipped through the cracks along the way. Enter No Sun to Worship—sounds dramatic, doesn’t it? But hey, they’re trying to bring back that simple, raw thrill.
So, the game splits into six little sections—tiny bites, I guess. Break in, do some sneaky business, get out without a scratch. You’re handed a basic toolkit. Not much, right? But it’s more about how you twist and turn your way through each level. You’re like a shadow, sneaking around, turning off cameras—what are those cameras made of, anyway?—and cracking lights. Save your bullets, ’cause once they’re gone, they’re gone, and nobody wants an “uh-oh” moment when you’re empty-gunned.
Then there’s this art stuff happening too. You know that retro, 80s arcade aesthetic? That vibe’s back, like a blast from the past kind of feel. And the world? It’s dying, but there’s a story there if you dig deep enough during your sneaky shenanigans. After some nuclear boom-boom, everything’s kinda fallen apart. But it has this eerie elegance to it—makes you think. Or maybe you just feel like a spy in a trench coat.
If you’ve ever wanted to relive those stealthy days, now’s your chance. The game doesn’t just play—the art practically tells a story as you tiptoe through this post-apocalyptic realm. It’s on Xbox, if that’s your jam. So yeah, jump in and maybe leave the place only slightly more broken than you found it. Or not.