Sure, let me take a wild swing at this and see if it sticks! So, here’s the deal, right? Apple, yeah, the big fruit company, is doing something kinda unexpected. They’re throwing their visionOS platform — it’s like this fancy thing for their headset — directly into the Godot game engine’s mix. If you’re wondering why that matters, well, it sorta shakes up the tool shed for developers wanting to build headset stuff. I mean, who saw that coming?
Godot, for those not in the know, is one of these game engines — like Unity or Unreal. But here’s the kicker: Godot’s totally open-source. As in, you wanna use it and don’t wanna shell out cash? Go right ahead, partner. Anyone can hop in, tweak things, and share changes. So, what’s Apple doing here? They’re actually bolting on support for visionOS, letting folks build and share Vision Pro magic with Godot. And yes, it’s open-source — digest that for a second.
This Apple software dude, Ricardo Sanchez-Saez — hollered from the tech hills, saying they’ll slip in this visionOS support in two big chunks. First part? Games built in Godot will show up in flat windows on visionOS. Second? Going full on immersive. At least, that’s the plan. No rush though, it’ll take a while before it fully bakes into Godot’s main setup. Patience, grasshopper.
And hey, Godot’s not just sitting on its hands. It’s rubbing shoulders with Unity, Unreal Engine, and the usual Apple squad like X-code, and that snazzy Reality Composer Pro thing. It’s like a fun potluck for developers eager to cook up Vision Pro goodies. Oh! And before I forget — Godot lets you whip up stuff for big VR headsets like Quest and PC VR too. It’s got some chops.
Anyway, there you have it. A scoop of tech chaos, for whoever wants a taste.