Whoa, you know what I stumbled upon? So, this VR game studio nDreams is whipping up something mind-bending, right? Their newest baby, Reach, is coming out of their fresh playground, nDreams Elevation. Bet you’ve never felt this kind of immersion in VR before. Seriously, they dropped a behind-the-scenes peek that kinda blew my mind. No clue why, but it did.
They spilled the beans on this new action-packed, parkour-ish game—it’s like doing backflips and somersaults in your living room, you know? Oh, and the game’s called Reach. They’re pushing all the VR boundaries with this one, reinventing how we even think of movement in these virtual worlds. It’s a whole vibe.
This Matt Duff guy, who’s sort of the brains in charge, was talking about how Reach lives and breathes on three big ideas: action, adventure, and… oh, what was it? Yeah, presence. Everything’s built ‘VR first.’ They’re almost re-teaching us how to move in VR. Think you’re some superhero pulling yourself through the digital ether. Bonkers, right?
And jumping. Ugh, jumping in VR can make you feel like you’ve lost your lunch, but not here! They’ve got this gesture trick—they fool your brain into loving it. I mean, why jump in real life when you can do it in VR, huh?
Player control is massive here too. Imagine seeing something and thinking, “Can I mess with this?” If it looks climbable, bam, you can scale it. They’re all about letting you play your way, with this full-body system that makes your avatar mimic real-life moves. No ghostly floating hands here—just you, being all realistic and whatnot.
Combat? Oh man, they didn’t skimp on that either. High action, sneaky stealth… pick your poison. They’re arming you with bows and arrows—some that explode or freeze stuff. Crazy. And sneaking around to ambush unsuspecting baddies? Yep, that’s your jam here too.
Before you know it, this thing’s gonna explode onto every major VR headset. But until then, you can keep it on your radar at the Horizon Store or wherever you score your VR gear. I’m jazzed for it. Are you?