Virtuos, you know, the big player in game co-development, is cutting jobs. Yeah, it’s happening. Caught this from a French journalist, Gauthier Andres—spotting it on BlueSky, of all places. Anyway, he’s saying about 7% of their workforce, roughly 300 folks are getting the axe.
But here’s the twist—Virtuos later chimed in. They confirmed it, but the numbers? They go like this: 200 positions in Asia, around 70 in Europe, and in France, it’s like, less than ten. So, not as wild but still, ouch.
You’re probably asking why? Well, Virtuos claims it’s all about keeping up with “the changing needs of our partners and the industry.” Think about it. Games are getting crazier to make. They’re shifting gears to focus on high-value stuff like full game engineering and super-fancy art, live services—you get the drift.
On the bright side, they’re offering separation pay and job hunting assistance for those hit hard. Some might even snag gigs somewhere else within the global company. Silver linings, right?
Oh, and Virtuos? They’ve got some serious credits. Worked on The Elder Scrolls 4: Oblivion Remastered—it’s a blast from the past, right? And they’re tackling the upcoming Metal Gear Solid Delta: Snake Eater. Plus, they’ve pitched in on Dune: Awakening, Cyberpunk 2077, Sea of Thieves…you name it.
Anyway—ah yes, focusing again—these job cuts? They’re sort of a trend lately. Microsoft is on its fourth round in like, what, 18 months? It’s a tough time out there, truly.