Well, okay, let’s see how this goes. Imagine talking about this game, right? “Lost in Random”—yeah, heard of it? Not exactly roguelike but sorta twisted into randomness with dice. They probably figured, “Hey, let’s toss in some fast-paced combat!” Must’ve been a wild brainstorm session or something.
So, Martin Storm—super important guy—says, “A roguelike in Lost in Random’s universe? Sure, why not.” That’s how this all kicked off—or so I hear from him talking to Polygon. Some video call thing, kind of like a digital chat over virtual coffee. Or not.
The Eternal Die—what a name, huh? This spins off from the original, tossing players into the shoes of Queen Aleksandra. The antagonist! Always wanted to be the bad guy? Now’s your shot. You and Aleks, with her dice buddy, are battling through these wacky, ever-changing levels. Why? Something about escaping an artifact trap. It’s a whole thing.
Anyway—wait, I had a point. Oh yeah, dice and randomness—they scream roguelike, don’t they? So the team, they went small initially. Small team, big ambitions. More action, less wandering around like in the old game. Which is kind of cool, right? I mean, who needs to dilly-dally?
Now this game—not saying it’s just like Hades, but it hits the same notes. Tough fights, story tidbits, the works. It’s evident—Storm even admits they took a leaf from Hades. Hats off to Supergiant Games! Like, they really nailed it by merging story and gameplay. Deserves a round of applause IMO.
Oh, and it’s by Stormteller Games this time—a fresh team with familiar faces. About half of the devs? They’re from the original squad. Keeps that quirky charm vibe alive, don’t you think? Storm reckons that mix helped nail the spirit of the first game.
As for the future, there’s mystery—of course. They’re cagey about what’s on the horizon, but apparently more’s coming for The Eternal Die. What will it be? Who knows? Could be something wild or something mundane. They’re just keeping us in suspense.
So, that’s the scoop. A mess of thoughts, but hey, that’s life, right? Fingers crossed for what pops up next. 🎲