Sure thing! Let’s dive into this wild ride of thoughts and impressions about “Two Falls – Nishu Takuatshina,” a game that, quite frankly, has my brain doing cartwheels right now. So here we go, buckle up.
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Okay, so there’s this game floating around in the ether, right? “Two Falls – Nishu Takuatshina” by Affordance Studio and Unreliable Narrators. It’s all about opposites clashing and coming together in the Canadian wilderness back in the 17th century. Imagine stepping into not one, but two pairs of shoes: Maikan, an Innu hunter who’s maybe a bit lost, and Jeanne, this Daughter of the King who’s, well, just trying to find her way in this wild new world after her ship decides to go off-script. Sounds intense, huh?
Picture this, Jeanne’s ship — the L’Intrépide or something fancy like that — goes ka-plunk! Now, it’s her and her trusty dog, Capitaine, wandering around trying to figure out if they’re in the sticks or really just stuck. Meanwhile, Maikan never had a clue what life was like pre-colonization, so he’s off on some kind of heartfelt quest because his land’s not feeling too great. Maybe climate change? Or, who knows, bad vibes?
Navigating through this game? Well, it’s first-person, so you’re all up in it with Jeanne and Maikan, juggling analog sticks while pressing buttons like you’re in some kind of dance-off — buttons let you sprint, chat, and pick up random stuff. At times you get choices thrown at you — kinda like choosing between guac or queso, and judging by the intensity, each choice seems like it could lead to a monumental revelation. Or maybe just another headache.
Oh, and there’s this triangle button that lets you peek at your goals ’cause — believe it or not — you’ll probably get sidetracked exploring flora and fauna. Jeanne sees things one way, Maikan another, and they don’t always agree. Like, ever have a chat with someone and you both leave thinking you said completely different things? Yeah, like that.
Now, about those shiny trophies everyone is talking about. If you’re the type who needs a virtual pat on the back, there’s a whole list waiting. Some come when you pet a dog, others if you listen to a bullfrog serenade. Seriously, who comes up with these ideas?
And let’s not ignore that this brainchild of a game didn’t come out of nowhere. Folks from Native communities chipped in their thoughts too, guiding the storyline with wisdom from a Council of Elders. Kind of like having a wise grandparent nudging you in the right direction. This addition of real-world touchstones is, like, a soothing balm over the potentially chaotic plot.
If you’re intrigued and happen to have a PlayStation 5 lying around, why not dive in and see what all the fuss is about? It might just be the peculiar little adventure you didn’t know you were looking for. Or maybe you’ll just shake your head and laugh at the absurdity of it all. Either way, it’s bound to be interesting.
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Disclaimer: This rollercoaster of thoughts is based on a copy of the game given by Affordance Studio for the PlayStation 5. Just so you know where this is coming from!