Doom: The Dark Ages shakes things up in the series with quite a few eyebrow-raising moves. So yeah, anytime a game steps out with sequels, changes roll in—sometimes for better, sometimes not so much. And Doom: The Dark Ages? It caught us off guard when the news hit. The game dared to mix it up real good.
Here’s what they did: added maps you can really wander, let you swing your sword more often. It’s got fans buzzing. Sure, some gamers will whine, but the core of Doom’s still pounding underneath all these wild changes. Hats off to id Software for taking a huge leap with Doom: The Dark Ages. Looks like things are going well, which is neat.
Like, remember when Doom Eternal happened after Doom (2016)? That was a shake-up too—ammo scarcity forced you to think on your feet. Not every fan was on board, but hey, it deepened the whole shebang. Doom: The Dark Ages just pushes that boundary even further.
And get this, there are 24 little collectible toys hidden in the game. Because why not?
Now, let’s talk big changes in Dark Ages. We’re on the planet Argent D’nur in a medieval what-the-heck setting. You get new weapons, a dragon named Serrat you can ride (seriously), and a mech suit called the Atlan. Maps are more open too. A whole parry system and adjusting Glory Kills made it in. Some folks love Serrat and Atlan; others can’t handle the new kills, but hey—risking it all brought some applause.
So this wild departure maybe, just maybe, helped Doom: The Dark Ages. The first week saw gamers in medieval chaos, slashing and parrying through hell with newfound freedom. Even with all these new vibes, Doom still feels like Doom, ya know? Balancing the new with the old isn’t easy, but id Software danced it off perfectly.
In case you missed the memo, now Glory Kills are mostly for tougher enemies. But there’s also Glory Strikes because the demons need a thrashing.
Anyway, Doom’s known for staying fresh. Doom (2016) kinda set the table, and Doom Eternal and Doom: The Dark Ages put out the feast. Looking ahead, id Software’s gotta keep up that wild twisty game. But honestly, they’re showing they could keep us guessing in a way that’ll keep us gamers coming back.