Alright, here we go. So, BioWare’s all-time favorite, Dragon Age. Man, it’s stuck smack dab in the middle of a crossroads. Like, The Veilguard did get some applause, right? I mean, Time magazine practically tossed it a bouquet, calling it Game of the Year. But money talks, and EA had their hopes dashed. Sales were pretty meh. What’s worse? The OG squad for Dragon Age kinda, well, evaporated. Like a mist. Most of ’em jumped ship or got scooped up for the Mass Effect team.
Now listen, with the suits at BioWare all hyped over Mass Effect 4, another team picking up Dragon Age seems more than just a wild dream. Possible, even. And maybe — just maybe — they could flip the script, take notes from Andromeda. You know, set Dragon Age off in some corner of its universe, free from the mess of previous plot holes and tangled choices. Dive into the unknown, like a daredevil.
Andromeda — oh boy, it strayed light-years from the OG storyline. Totally dodged all the mess and chaos of the past stories. It had this burst of creativity, promising new dramas and political melodramas. Gotta say, even with its hiccups, it laid a nifty track. Now, Dragon Age could totally do the same jig. The secret ending of Veilguard hints at some world-shaking catastrophe. Perfect excuse to jet off somewhere new, right? Let’s ditch the familiar Ferelden landscape, hit the far reaches of the Fade or some uncharted territories. Exciting stuff!
Also, Andromeda had these siblings as protagonists, giving players a whole buffet of paths to pick from. Want both genders? Check. A family drama? Double check. Now flip that into Dragon Age, and you’ve got endless stories. Forget Ferelden politics — let’s explore the hidden tales of Qunari or Rivaini mystics. I can almost smell the spices as we speak.
But hey, Andromeda stumbled a bit, didn’t it? Probably tried to run before it could walk, poor thing. Hurried launch led to wobbly animations and caricature-like characters. Really, nobody wants to see that. Pressure from the bosses, right? So if Dragon Age gets another dance on the stage, let’s not repeat that mess. Dear gaming gods, grant them time to carve a masterpiece. Tight scripts, emotion-packed lines, fierce party dynamics — bring on the blockbuster moments! Sounds like a dream, doesn’t it?
Now back to combat sharpness – Andromeda had its moments there. Full-throttle action with jump jets, chain reactions, and weapon combos – it was a playground! Dragon Age nudged towards something similar in Veilguard, but if they’re going big on combat, they better go hard or pack it up. Real-time flair or tactical slow burn, they gotta pick a lane and own it. Andromeda’s leap forward in combat can be a lesson there.
Lastly, how about kicking old game shackles to the curb? The Veilguard kinda walked that path, yet the shadow of past choices still loomed. A blank slate, now that’s freedom calling. A game where old fans don’t have to replay decisions of yesteryear, while newbies get to jump aboard with a clean slate? That’s how magic happens.
Anyway, look at how Star Wars Jedi: Survivor carved out its niche. No old baggage, just thrill and action served hot. If EA lets another studio go wild with Dragon Age, we might see something that ticks all the right boxes, free yet familiar, a saga reborn. Fingers crossed, yeah?